Box2d Box2d Edgeshape Class Reference
Box2d Joint Toy Cwindmill Class Reference The documentation for this class was generated from the following file: e: github box2d 24 include box2d b2 edge shape.h. These can be connected in chains or loops to other edge shapes. the connectivity information is used to ensure correct contact normals.
Box2d B2shape Class Reference Given a transform, compute the associated axis aligned bounding box for this shape. compute the mass properties of this shape using its dimensions and density. given two transforms, compute the associated swept axis aligned bounding box for this shape. returns true if the first corner of this edge bends towards the solid side. Box2d box2d table of contents box2d api documentation box2d class list b2aabb b2body b2bodydef b2boundarylistener b2circledef b2circleshape b2color b2contact b2contactedge b2contactfilter b2contactid b2contactid::features b2contactlistener b2contactpoint b2contactresult b2debugdraw b2destructionlistener b2distancejoint b2distancejointdef. These can be connected in chains or loops to other edge shapes. the connectivity information is used to ensure correct contact normals. implements b2shape. This document provides a comprehensive overview of the box2d api, explaining how to interact with the physics engine at the code level. it covers the core components, function signatures, and usage patterns of the public facing api.
Box2d B2joint Class Reference These can be connected in chains or loops to other edge shapes. the connectivity information is used to ensure correct contact normals. implements b2shape. This document provides a comprehensive overview of the box2d api, explaining how to interact with the physics engine at the code level. it covers the core components, function signatures, and usage patterns of the public facing api. Here are the classes, structs, unions and interfaces with brief descriptions:. Provides classes for all box2d entities: world, body, shape, chain, all joint kinds, dynamictree. all related functions as methods (with const correctness). callbacks accept arbitrary lambdas (no need to mess with void * and function pointers). automatically generated, so no missing methods. Utility builder method for constructing fixtures with edgeshape. note that this method consumes floats instead of vector2 instances, which might be less concise, but also creates slightly less garbage. Detailed description a line segment (edge) shape. these can be connected in chains or loops to other edge shapes. the connectivity information is used to ensure correct contact normals.
Box2d B2joint Class Reference Here are the classes, structs, unions and interfaces with brief descriptions:. Provides classes for all box2d entities: world, body, shape, chain, all joint kinds, dynamictree. all related functions as methods (with const correctness). callbacks accept arbitrary lambdas (no need to mess with void * and function pointers). automatically generated, so no missing methods. Utility builder method for constructing fixtures with edgeshape. note that this method consumes floats instead of vector2 instances, which might be less concise, but also creates slightly less garbage. Detailed description a line segment (edge) shape. these can be connected in chains or loops to other edge shapes. the connectivity information is used to ensure correct contact normals.
Box2d B2edgeshape Class Reference Utility builder method for constructing fixtures with edgeshape. note that this method consumes floats instead of vector2 instances, which might be less concise, but also creates slightly less garbage. Detailed description a line segment (edge) shape. these can be connected in chains or loops to other edge shapes. the connectivity information is used to ensure correct contact normals.
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