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Box2d B2edgeshape Class Reference

Box2d B2shape Class Reference
Box2d B2shape Class Reference

Box2d B2shape Class Reference Vertex v0 precedes the edge and vertex v3 follows. these extra vertices are used to provide smooth movement across junctions. this also makes the collision one sided. the edge normal points to the right looking from v1 to v2. implements b2shape. Inheritance diagram for b2edgeshape: [legend] collaboration diagram for b2edgeshape: [legend].

Box2d B2joint Class Reference
Box2d B2joint Class Reference

Box2d B2joint Class Reference These can be connected in chains or loops to other edge shapes. the connectivity information is used to ensure correct contact normals. implements b2shape. Member function documentation clone () clone the concrete shape using the provided allocator. implemented in b2chainshape, b2circleshape, b2edgeshape, and b2polygonshape. Optional adjacent vertices. these are used for smooth collision. definition b2 edge shape.h:69 b2edgeshape::m vertex1 b2vec2 m vertex1. These can be connected in chains or loops to other edge shapes. the connectivity information is used to ensure correct contact normals.

Box2d B2joint Class Reference
Box2d B2joint Class Reference

Box2d B2joint Class Reference Optional adjacent vertices. these are used for smooth collision. definition b2 edge shape.h:69 b2edgeshape::m vertex1 b2vec2 m vertex1. These can be connected in chains or loops to other edge shapes. the connectivity information is used to ensure correct contact normals. Compute the mass properties of this shape using its dimensions and density. B2vec2 m vertex0, m vertex3; bool m hasvertex0, m hasvertex3; }; inline b2edgeshape::b2edgeshape () { m type = e edge; m radius = b2 polygonradius;. Constructors constructor new b2 edge shape (): b2edgeshape overrides b2shape. constructor defined in node modules @cocos box2d src collision b2 edge shape.ts:36 returns b2edgeshape properties m has vertex0 m has vertex0: boolean = false. Edges created independently are two sided and do no provide smooth movement across junctions. optional adjacent vertices. these are used for smooth collision. uses m vertex0 and m vertex3 to create smooth collision. set this as a part of a sequence. vertex v0 precedes the edge and vertex v3 follows.

Box2d B2edgeshape Class Reference
Box2d B2edgeshape Class Reference

Box2d B2edgeshape Class Reference Compute the mass properties of this shape using its dimensions and density. B2vec2 m vertex0, m vertex3; bool m hasvertex0, m hasvertex3; }; inline b2edgeshape::b2edgeshape () { m type = e edge; m radius = b2 polygonradius;. Constructors constructor new b2 edge shape (): b2edgeshape overrides b2shape. constructor defined in node modules @cocos box2d src collision b2 edge shape.ts:36 returns b2edgeshape properties m has vertex0 m has vertex0: boolean = false. Edges created independently are two sided and do no provide smooth movement across junctions. optional adjacent vertices. these are used for smooth collision. uses m vertex0 and m vertex3 to create smooth collision. set this as a part of a sequence. vertex v0 precedes the edge and vertex v3 follows.

Box2d B2weldjoint Class Reference
Box2d B2weldjoint Class Reference

Box2d B2weldjoint Class Reference Constructors constructor new b2 edge shape (): b2edgeshape overrides b2shape. constructor defined in node modules @cocos box2d src collision b2 edge shape.ts:36 returns b2edgeshape properties m has vertex0 m has vertex0: boolean = false. Edges created independently are two sided and do no provide smooth movement across junctions. optional adjacent vertices. these are used for smooth collision. uses m vertex0 and m vertex3 to create smooth collision. set this as a part of a sequence. vertex v0 precedes the edge and vertex v3 follows.

Box2d B2motorjoint Class Reference
Box2d B2motorjoint Class Reference

Box2d B2motorjoint Class Reference

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