Box2d B2shape Class Reference
Box2d B2pulleyjoint Class Reference Box2d Documentation The documentation for this class was generated from the following file: e: github box2d 24 include box2d b2 shape.h. Implemented in b2circleshape, and b2polygonshape. the documentation for this class was generated from the following files: b2shape.h b2shape.cpp.
Box2d B2shape Class Reference Class public class b2shape subclasses b2circleshape, b2polyshape public properties public methods public constants property detail m body property. Box2d shapes implement the b2shape base class. the base class defines functions to: test a point for overlap with the shape. perform a ray cast against the shape. compute the shape’s aabb. compute the mass properties of the shape. box2d support several different kinds of shapes as following:. The documentation for this class was generated from the following file: b2shape.h. Shapes are created in b2body. you can use shape for collision detection before they are attached to the world. warning: you cannot reuse shapes. given a transform, compute the associated axis aligned bounding box for this shape. compute the mass properties of this shape using its dimensions and density. get the type of this shape.
Box2d B2joint Class Reference The documentation for this class was generated from the following file: b2shape.h. Shapes are created in b2body. you can use shape for collision detection before they are attached to the world. warning: you cannot reuse shapes. given a transform, compute the associated axis aligned bounding box for this shape. compute the mass properties of this shape using its dimensions and density. get the type of this shape. Shapes are created in b2body. you can use shape for collision detection before they are attached to the world. warning: you cannot reuse shapes. given a transform, compute the associated axis aligned bounding box for this shape. compute the mass properties of this shape using its dimensions and density. Box2d box2d table of contents box2d api documentation box2d class list b2aabb b2body b2bodydef b2boundarylistener b2circledef b2circleshape b2color b2contact b2contactedge b2contactfilter b2contactid b2contactid::features b2contactlistener b2contactpoint b2contactresult b2debugdraw b2destructionlistener b2distancejoint b2distancejointdef. Get the touching contact data for a shape. the provided shapeid will be either shapeida or shapeidb on the contact data. note box2d uses speculative collision so some contact points may be separated. returns the number of elements filled in the provided array warning do not ignore the return value, it specifies the valid number of elements. The documentation for this class was generated from the following files: box2d box2d collision shapes b2polygonshape.h box2d box2d collision shapes b2polygonshape.cpp generated on sat apr 3 18:18:09 2010 for box2d by 1.6.3.
Box2d B2joint Class Reference Shapes are created in b2body. you can use shape for collision detection before they are attached to the world. warning: you cannot reuse shapes. given a transform, compute the associated axis aligned bounding box for this shape. compute the mass properties of this shape using its dimensions and density. Box2d box2d table of contents box2d api documentation box2d class list b2aabb b2body b2bodydef b2boundarylistener b2circledef b2circleshape b2color b2contact b2contactedge b2contactfilter b2contactid b2contactid::features b2contactlistener b2contactpoint b2contactresult b2debugdraw b2destructionlistener b2distancejoint b2distancejointdef. Get the touching contact data for a shape. the provided shapeid will be either shapeida or shapeidb on the contact data. note box2d uses speculative collision so some contact points may be separated. returns the number of elements filled in the provided array warning do not ignore the return value, it specifies the valid number of elements. The documentation for this class was generated from the following files: box2d box2d collision shapes b2polygonshape.h box2d box2d collision shapes b2polygonshape.cpp generated on sat apr 3 18:18:09 2010 for box2d by 1.6.3.
Box2d B2edgeshape Class Reference Get the touching contact data for a shape. the provided shapeid will be either shapeida or shapeidb on the contact data. note box2d uses speculative collision so some contact points may be separated. returns the number of elements filled in the provided array warning do not ignore the return value, it specifies the valid number of elements. The documentation for this class was generated from the following files: box2d box2d collision shapes b2polygonshape.h box2d box2d collision shapes b2polygonshape.cpp generated on sat apr 3 18:18:09 2010 for box2d by 1.6.3.
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