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Box2d B2polygonshape Class Reference

Box2d B2shape Class Reference
Box2d B2shape Class Reference

Box2d B2shape Class Reference Build vertices to represent an oriented box. the half width. the half height. the center of the box in local coordinates. the rotation of the box in local coordinates. implements b2shape. validate convexity. this is a very time consuming operation. The documentation for this class was generated from the following files: b2polygonshape.h b2polygonshape.cpp.

Box2d B2joint Class Reference
Box2d B2joint Class Reference

Box2d B2joint Class Reference The documentation for this class was generated from the following files: box2d box2d collision shapes b2polygonshape.h box2d box2d collision shapes b2polygonshape.cpp generated on sat apr 3 18:18:09 2010 for box2d by 1.6.3. {"payload":{"allshortcutsenabled":false,"filetree":{"":{"items":[{"name":"search","path":"search","contenttype":"directory"},{"name":"readme.md","path":"readme.md. Get the centroid and apply the supplied transform. given a transform, compute the associated axis aligned bounding box for this shape. compute the mass properties of this shape using its dimensions and density. given two transforms, compute the associated swept axis aligned bounding box for this shape. get the parent body of this shape. Package box2d.collision.shapes class public class b2polygonshape inheritance b2polygonshape b2shape source b2polygonshape.as.

Box2d B2joint Class Reference
Box2d B2joint Class Reference

Box2d B2joint Class Reference Get the centroid and apply the supplied transform. given a transform, compute the associated axis aligned bounding box for this shape. compute the mass properties of this shape using its dimensions and density. given two transforms, compute the associated swept axis aligned bounding box for this shape. get the parent body of this shape. Package box2d.collision.shapes class public class b2polygonshape inheritance b2polygonshape b2shape source b2polygonshape.as. Member function documentation clone () clone the concrete shape using the provided allocator. implemented in b2chainshape, b2circleshape, b2edgeshape, and b2polygonshape. Get the touching contact data for a shape. the provided shapeid will be either shapeida or shapeidb on the contact data. note box2d uses speculative collision so some contact points may be separated. returns the number of elements filled in the provided array warning do not ignore the return value, it specifies the valid number of elements. To evaluate the integral for a single triangle, we make a change of variables to the (u,v) coordinates of the triangle: x = x0 e1x * u e2x * v y = y0 e1y * u e2y * v where 0 <= u && 0 <= v && u v <= 1. we integrate u from [0,1 v] and then v from [0,1]. § validate () validate convexity. this is a very time consuming operation. returns true if valid the documentation for this class was generated from the following files: b2polygonshape.h b2polygonshape.cpp.

Box2d B2edgeshape Class Reference
Box2d B2edgeshape Class Reference

Box2d B2edgeshape Class Reference Member function documentation clone () clone the concrete shape using the provided allocator. implemented in b2chainshape, b2circleshape, b2edgeshape, and b2polygonshape. Get the touching contact data for a shape. the provided shapeid will be either shapeida or shapeidb on the contact data. note box2d uses speculative collision so some contact points may be separated. returns the number of elements filled in the provided array warning do not ignore the return value, it specifies the valid number of elements. To evaluate the integral for a single triangle, we make a change of variables to the (u,v) coordinates of the triangle: x = x0 e1x * u e2x * v y = y0 e1y * u e2y * v where 0 <= u && 0 <= v && u v <= 1. we integrate u from [0,1 v] and then v from [0,1]. § validate () validate convexity. this is a very time consuming operation. returns true if valid the documentation for this class was generated from the following files: b2polygonshape.h b2polygonshape.cpp.

Box2d B2weldjoint Class Reference
Box2d B2weldjoint Class Reference

Box2d B2weldjoint Class Reference To evaluate the integral for a single triangle, we make a change of variables to the (u,v) coordinates of the triangle: x = x0 e1x * u e2x * v y = y0 e1y * u e2y * v where 0 <= u && 0 <= v && u v <= 1. we integrate u from [0,1 v] and then v from [0,1]. § validate () validate convexity. this is a very time consuming operation. returns true if valid the documentation for this class was generated from the following files: b2polygonshape.h b2polygonshape.cpp.

Box2d B2body Class Reference
Box2d B2body Class Reference

Box2d B2body Class Reference

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