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Why Isn T My Randomizer Working Scripting Support Developer Forum

Why Isn T My Randomizer Working Scripting Support Developer Forum
Why Isn T My Randomizer Working Scripting Support Developer Forum

Why Isn T My Randomizer Working Scripting Support Developer Forum I’m the build guy, and i’m trying to make a randomizer with chances. i’m getting the error “function is not a supported attribute type” on line 18. should it not be what the function returned? here are my scripts. extra info: setstand’s parent is a tool, the attribute is here. Could you give us an example of what isn’t functioning as you want? are you getting any output errors? you should also update your op with the most recent version of your code, so that we can narrow the issue down.

Randomizer Isn T Working Experience Community
Randomizer Isn T Working Experience Community

Randomizer Isn T Working Experience Community The reason you don't use randomize as you did is because it will set a seed based on the time, the time is not granular enough when called at close frequency to generate unique seeds. I would recommend creating a separate function for dealing with editing the player gui and cloning items, as it makes everything more organized and makes it easier to pinpoint errors in your code…just something i would do but isn’t required). Okay so for whatever odd ball reason it seems that the getrandompercent function doesn't work properly when attached to a quest script. i simply rewrote my scripts so that the randomiser portion is handled in the script attached to my activator instead of my quest. Join the community of wearedevs and assist developers or solve issues with exploits.

My Local Script Randomizer Is Not Working Scripting Support
My Local Script Randomizer Is Not Working Scripting Support

My Local Script Randomizer Is Not Working Scripting Support Okay so for whatever odd ball reason it seems that the getrandompercent function doesn't work properly when attached to a quest script. i simply rewrote my scripts so that the randomiser portion is handled in the script attached to my activator instead of my quest. Join the community of wearedevs and assist developers or solve issues with exploits. I'm figuring out how to check if a player pressed a key from the for i loop accordingly. (enum.keycode.nine), (enum.keycode.one) and so forth are ineffective as they increase the complexity of my current work which is coding a custom backpack and inventory. i want my code to be kept neat and simple. local tool = plr.backpack[i].

List Randomizer Share Your Projects Snap Forum
List Randomizer Share Your Projects Snap Forum

List Randomizer Share Your Projects Snap Forum I'm figuring out how to check if a player pressed a key from the for i loop accordingly. (enum.keycode.nine), (enum.keycode.one) and so forth are ineffective as they increase the complexity of my current work which is coding a custom backpack and inventory. i want my code to be kept neat and simple. local tool = plr.backpack[i].

Color Randomizer Malfunctioning Scripting Support Developer Forum
Color Randomizer Malfunctioning Scripting Support Developer Forum

Color Randomizer Malfunctioning Scripting Support Developer Forum

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