Units Scale Issue Unity Engine Unity Discussions
Units Scale Issue Unity Engine Unity Discussions Hi all i’ve recently returned to a project that i haven’t worked on for a while and i’m finding something weird with the units on my fbx models. i feel like this is something i used to know the answer to, but it’s been a while. A subreddit for news, help, resources, and conversation regarding unity, the game engine.
Scale Issue Unity Engine Unity Discussions How to fix “looks right in blender, wrong in engine”: if your model looks perfect in blender but imports to unity unreal at the wrong size, rotated weirdly, or with chaotic collisions, you’re probably fighting units, scale, and axes. With the built in interface for maya, i would have thought that it would scale correctly in unity when saving from maya into the assets folder and maintain maya’s units setting from maya preferences. I am having issues getting two inventory icons to appear the same size when using unity’s image component. context: i created two inventory icons (an axe and a pickaxe, which are player weapons) in adobe illustrator. i exported both icons from illustrator as psd files with transparent backgrounds, then opened them in photoshop to check their exact pixel sizes. in photoshop, the axe and. So my question is, what should i do? is there a way to re import the trees at a larger scale? or is that just asking for trouble later on? should i take the time to scale the character down? thanks!.
Bug With Scale Unity Engine Unity Discussions I am having issues getting two inventory icons to appear the same size when using unity’s image component. context: i created two inventory icons (an axe and a pickaxe, which are player weapons) in adobe illustrator. i exported both icons from illustrator as psd files with transparent backgrounds, then opened them in photoshop to check their exact pixel sizes. in photoshop, the axe and. So my question is, what should i do? is there a way to re import the trees at a larger scale? or is that just asking for trouble later on? should i take the time to scale the character down? thanks!. Unity 5's scale is completely messed up so i use the same export settings that i did before upgrading, but all of the objects i'm bringing in are incredibly tiny, forcing me to set the export scale to 100.
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