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Tutorial 2 Untitled Farming Game Devlog

Tutorial 2 Untitled Farming Game Devlog
Tutorial 2 Untitled Farming Game Devlog

Tutorial 2 Untitled Farming Game Devlog I've added the ability for new tutorials to enable once certain conditions are met, which means loads for gameplay. this means i can take what would otherwise be a single text dump tutorial and spread it out into parts that only enable when they're relevant. Sup guys, as always, here the week devlog lol, i'll improve my video simply editing them and making a cover and a longer video in general lol, but for this s.

Back Untitled Farming Game Devlog
Back Untitled Farming Game Devlog

Back Untitled Farming Game Devlog Devlog untitled farming game: small hotfix rework march 28, 2025 by malachi afk #update a small rework of the progression system, making wheat and fish sell for slightly less as they sold for slightly too much, as well as fixed bugs with the wheat packets being stuck to your mouse or not continue reading. This is a community dedicated to the roblox rdc 2024 game jam game "untitled farming game" developed by jasper creations, jmholidae, nicolaixeno and number1riker under the group name "kevin hart fan club", and remastered under the group of " create". The wiki for "untitled farming game" developed by kevin hart fan club aka .create. Tutorials sometimes will dump more than one thing on players when trying to explain a system or complex mechanic. while this isn't easy to avoid, there are ways to condense, simplify, or spread information out to keep learning optimized.

Update Untitled Farming Game Devlog
Update Untitled Farming Game Devlog

Update Untitled Farming Game Devlog The wiki for "untitled farming game" developed by kevin hart fan club aka .create. Tutorials sometimes will dump more than one thing on players when trying to explain a system or complex mechanic. while this isn't easy to avoid, there are ways to condense, simplify, or spread information out to keep learning optimized. Dumping all relevant info in the game on the player in the first five minutes is a great way to have your players forget everything you show them. as such, my tutorial teaches only the basics you need to function, and leaves the rest for you to learn at your leisure and comfort. This is the start of a documentation project tracking the changes and additions to a (currently) untitled farming game i am working on. This is a small devlog for a game i am developing. click "devlog" or the header to return to the full post history. progress has been slow, but 7 of the 10 crops now have art. working on some small side projects to kind of refresh my motivation i'll admit it's been low the last two weeks. Post tutorial you are left to your own devices to practice the process, and you'll end up having to harvest another 100 or so crops, which is even more repetition but also lets you start figuring out your own methods of efficient and effective play.

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