Transform Position In Wrong Place Unity Engine Unity Discussions
When Unity In Play Mode The Transform Position Will Change To Instead of assuming the feature is flawed, consider asking what you might be doing wrong or what you may have misunderstood. provide actual code, describe what is happening, and explain how it differs from what you expected, using a specific example rather than a generic argument. In the inspector, you are watching the local position and it's relative to the parent. the console presents the world position. my guess is your parent object is has either different position vector then (0,0,0) or a scale of 0.01 on the y axis.
Cannot Set Transform Position To Desired Location Unity Engine Remember that the inspector of the transform component displays local coordinates that are always in relation to the parent object whereas an object’s transform.position value will always report the global position. Except after any transform.position move, the object moved contines to move without any input from the player. is this a strange bug, is there a better way to handle relocating an object and having it stay in place you want it to be? thanks in advance for your help. It tells you what you’re doing wrong in that you’re assigning something to transform.position.x when you cannot. maybe you should state what you want but also do it on your own thread; the above thread has nothing to do with your problem.
Transform Position In Wrong Place Unity Engine Unity Discussions It tells you what you’re doing wrong in that you’re assigning something to transform.position.x when you cannot. maybe you should state what you want but also do it on your own thread; the above thread has nothing to do with your problem.
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