Scaling Model Down Scripting Support Developer Forum Roblox
Scaling Model Down Scripting Support Developer Forum Roblox Hello! i’m currently working on a game and i was wondering how i could make it so that during the move tween, the model scales down to 0? this is my script: i’ve tried making it myself, but i cant seem to find out how to really make it. I am wanting to scale a model down, however can’t do so easily. i’ve tried scaling each part of the model, but it ruins stuff, as seen below with a sign. since i scale the sign part and pole part, they get scaled fro….
Gui Scaling Scripting Help Scripting Support Developer Forum Roblox Hey all, i’m looking to scale models down to about 1 10th their size programmatically. i ran across this function and not much else on the forums. unfortunately, it doesn’t actually appear to work. (left is the original model. right is the model passed through the function with a scale of 1). I was wondering how to scale down a model with mesh parts too that also has constraints using a script in roblox studio. i’ve seen other posts on how to do it but they don’t say how to also scale down and position the constraints with it. Helps to read the documentation and your developer console (f9 output) first before asking: scale is not a scriptable property, it is intended for studio use only. you are expected to use scaleto to set a model’s scale and getscale to get the model’s current scale. I don’t think it’s possible by just changing a part’s size, you would need to do some math and loop through the children scaling each one (basically what they tried to do in the link above). you can also use model:scaleto () but this feature is still in beta so it won’t work outside studio for now. question, there is only one object {not a model}?.
Scaling Broken Platform Usage Support Developer Forum Roblox Helps to read the documentation and your developer console (f9 output) first before asking: scale is not a scriptable property, it is intended for studio use only. you are expected to use scaleto to set a model’s scale and getscale to get the model’s current scale. I don’t think it’s possible by just changing a part’s size, you would need to do some math and loop through the children scaling each one (basically what they tried to do in the link above). you can also use model:scaleto () but this feature is still in beta so it won’t work outside studio for now. question, there is only one object {not a model}?. In studio, it is currently possible to scale objects via the scale tool, however doing so in game or in community plugins is not as convenient. that changes today!. Setting this property in the properties window will scale the model as though model:scaleto () was called on it, scaling all descendant instances in the model, such as materials, images, and the 3d geometry of parts, so that the model has the specified scale factor relative to its original size. In this roblox studio tutorial, i will demonstrate how to use the new scale property to resize models. Roblox’s current mitigation is the “scripts detected” prompt on insertion and the “disable scripts” option. these help when the developer is the one inserting the model, but in practice most free models are inserted by builders, contractors, or less technical team members who routinely click through the prompt.
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