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Oberon Rework Ideas Warframes Warframe Forums

Oberon Rework Ideas Fan Concepts Warframe Forums
Oberon Rework Ideas Fan Concepts Warframe Forums

Oberon Rework Ideas Fan Concepts Warframe Forums This is a full ability rework proposal for oberon that consolidates his hybrid identity as a druidic paladin. this rework simplifies his overloaded kit, reduces the energy drain of renewal, improves synergy, scales with modern gameplay, and introduces a pseudo unique combined damage type. Oberon's passive could use a full rework, especially with the coming companions rework. oberon's visual effects could do a better job at carrying his paladin druid theme. reckoning's damage is too low for its health orb drop chance on kill to be any relevant at high levels.

Oberon Rework Ideas Warframes Warframe Forums
Oberon Rework Ideas Warframes Warframe Forums

Oberon Rework Ideas Warframes Warframe Forums Oberon pulls out his sword and shield. in this form any enemy he hits is thrown into the air and than smashed into the ground spawning a health globe.blocking with his shield taunts enemies too him. Learn all about how this classic warframe has been rebalanced for a more modern era of the origin system in this developer workshop featuring design director pablo alonso! then check back for. Curious about the recently reworked oberon? now's a great time to enjoy his new kit for yourself! you can receive your own free oberon as a login reward from now until october 21 at 11:59 p.m. et!. Oberon in my opinion doesn't have bad abilities nor synergies, he just has bad scaling and bad base numbers. they should just tweak his numbers and add some qol to his kit.

Oberon Rework Ideas Warframes Warframe Forums
Oberon Rework Ideas Warframes Warframe Forums

Oberon Rework Ideas Warframes Warframe Forums Curious about the recently reworked oberon? now's a great time to enjoy his new kit for yourself! you can receive your own free oberon as a login reward from now until october 21 at 11:59 p.m. et!. Oberon in my opinion doesn't have bad abilities nor synergies, he just has bad scaling and bad base numbers. they should just tweak his numbers and add some qol to his kit. I'm having fun with oberon again since the release of arcane universal fallout and i feel like there's massive potential for oberon to be an amazing team buff support frame again. On to the rework: i think it is very important to clearly identify the problems with oberon’s kit and why he would benefit from a rework or at least a balance pass before i start listing my own ideas for such changes. This is more of a collection of ideas i’ve had before and since that post. again, when addressing oberon, i try to think about what are to me his biggest flaws, namely his bad energy economy, low damage, unreliable cc and a passive that just falls short. Oberon, "king of the fae", opens the door to an interesting character, but it's wasted on the current oberon. i wanted to jot down some quick ideas to modernize oberon: overall numbers increase in everything, and a bigger emphasis on the "fairy king" idea needs a different damaging status, oberon.

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