Github Yuhanliu Tech Shaders
Github Yuhanliu Tech Shaders Contribute to yuhanliu tech shaders development by creating an account on github. Publications recent publications automatic and efficient customization of neural networks for ml applications yuhan liu, chengcheng wan, kuntai du, henry hoffmann, junchen jiang, shan lu, michael maire osdi 2024 fast context loading for language model applications paper yuhan liu, hanchen li, yihua cheng, siddhant ray, yuyang huang, qizheng zhang, kuntai du, jiayi yao, shan lu, ganesh.
Yuhanliu Tech Yuhan Liu Github Opengl shader that computes an approximation of the light transport integral. more implementation details to come! for now, enjoy some screenshots of various materials that showcase its rendering capabilities. S feng, z tan, h wan, n wang, z chen, b zhang, q zheng, w zhang,. Forward shading and clustered deferred shading, using webgpu and typescript, demonstrated on sponza atrium model with hundreds of point lights. additional aesthetic artistic cell and outline fragment shader. live demo available on chrome. Lmcache: the first open source knowledge delivery network (kdn) that accelerates llm applications up to 8x faster, at 8x lower cost. vllm production stack: scale from single vllm instance to distributed vllm deployment without changing any application code.
Yuhanliu Github Forward shading and clustered deferred shading, using webgpu and typescript, demonstrated on sponza atrium model with hundreds of point lights. additional aesthetic artistic cell and outline fragment shader. live demo available on chrome. Lmcache: the first open source knowledge delivery network (kdn) that accelerates llm applications up to 8x faster, at 8x lower cost. vllm production stack: scale from single vllm instance to distributed vllm deployment without changing any application code. Opengl shader that computes an approximation of the light transport integral. more implementation details to come! for now, enjoy some screenshots of various materials that showcase its rendering capabilities. Eriences research assistant, tsvetshop 11 2022 present supervised by professor yulia tsvetkov from university of wa. hington) analyzed and present the inherent biases of models from bert series ,gpt series to state of art llms like codex a. Contribute to yuhanliu tech shaders development by creating an account on github. Inspired by the will o' the wisps from brave, i created my own wisp using procedural noise tools in webgl and javascript. i broke the wisp down into components, the fiery head, body, left right arms, and surrounding effects. each component has its own vertex and fragment shader.
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