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Artstation Bouncingball

Artstation Bouncingball
Artstation Bouncingball

Artstation Bouncingball This project explores the fundamentals of motion through a stylized bouncing ball simulation. the focus is on timing, weight, and impact, using exaggerated squash and stretch to enhance visual energy. For our bouncing ball assignment, find a camera, a ball, and a nice clean backdrop. set up the camera so that you can drop the ball and let it bounce to a complete stop without moving the camera.

Artstation Bouncing Ball Animation
Artstation Bouncing Ball Animation

Artstation Bouncing Ball Animation I'm a beginner and i've been doing the bouncing ball excerise, a perpetual bouncing ball to be exact. i'm starting real simple, just been animating on flipaclip to do simple bouncing ball animations. This is the classic bouncing ball assignment that new animators all work through. the asset provided was unrigged, and the focus was to create believable timing and movement. This project, i explored the basics of animation using a bouncing ball exercise. i focused on timing, spacing, and how gravity affects movement. the goal was to create smooth arcs and believable squash and stretch. i also worked on matching the ball’s weight with realistic motion. This is just a basic bouncing ball animation created in maya.

Artstation Bouncing Ball
Artstation Bouncing Ball

Artstation Bouncing Ball This project, i explored the basics of animation using a bouncing ball exercise. i focused on timing, spacing, and how gravity affects movement. the goal was to create smooth arcs and believable squash and stretch. i also worked on matching the ball’s weight with realistic motion. This is just a basic bouncing ball animation created in maya. With realistic gravity, squash and stretch principles, and smooth, weighty bounces, this piece demonstrates a fundamental yet captivating animation loop. the ball's movement is designed to evoke a sense of life, where every bounce feels organic, adhering to principles of physics and timing. This is a bouncing ball mechanism animation set on “dragon island,” created as my first major assignment at sheridan college. the project combines a whimsical island setting with a physics based animation exercise, showcasing a playful and rhythmic mechanical motion. In this two part tutorial, i demonstrate how to animate a basic bouncing ball using a ball rig in autodesk maya 2020. this is one of the essential animation exercises that use several principles of animation. This artwork demonstrates a low poly 3d environment simulation focusing on a bouncing ball. the scene is rendered in a simplistic style, highlighting clean geometric shapes and a vibrant color palette.

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