Warp Speed Stages
Warp In star trek online, starships travel at warp speed in sector space and the warp speed scale is linear (i.e. warp 8 is twice as fast as warp 4). you can see your current warp speed while in sector space by moving the cursor over your ship throttle. Warp speeds chart note: warp 10 is meaningless a starship traveling at warp 10 would occupy all points in the universe simultaneously.
Warp Speed Calculating the time taken to warp is done by calculating the time spent in each of these phases and adding them together. this requires calculating acceleration and deceleration time first, followed by cruise time. Conversion of velocity to warp factor is done by successive approximation to some arbitrary number of iterations and accuracy. on slower machines this may take some time. In every known variant of the warp scale the speed rises exponentially with the warp factor, meaning that from warp 1 to warp 2 the speed more than doubles. the exponent is subject to vary between the scales. Using this new scale, a cruising warp factor of 8 would take a starship about two years to travers the federation. in addition to the warp factor and relative speed, i've included the power requirements for use with the star trek adventures rpg.
Warp Speed In every known variant of the warp scale the speed rises exponentially with the warp factor, meaning that from warp 1 to warp 2 the speed more than doubles. the exponent is subject to vary between the scales. Using this new scale, a cruising warp factor of 8 would take a starship about two years to travers the federation. in addition to the warp factor and relative speed, i've included the power requirements for use with the star trek adventures rpg. It is described in 'the making of star trek', a book which describes many aspects of the show's production. according to the book, in the tos era the speed was equal to the warp factor cubed times light speed. so for example warp 2 was 2 x 2 x 2 = 8 times lightspeed, while warp 4 was 4 x 4 x 4 = 64 times lightspeed. Use the warp speed calculator to find a star trek ship's superluminal velocity, distance, and time travel based on its warp factor. In practice, this means that vessels at distances of greater than 20 ly from each other can never have real time conversations. note: "full impulse" usually refers to an acceleration, not to a fixed speed. the term has been changed to "impulse cruise" above from the original text. Class m planet.
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