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Unity Water Reflection Artifacts Unity Engine Unity Discussions

Unity Water Reflection Artifacts Unity Engine Unity Discussions
Unity Water Reflection Artifacts Unity Engine Unity Discussions

Unity Water Reflection Artifacts Unity Engine Unity Discussions We have a problem with unity water from standard assets (water.cs script; “fx water” shader) when we use a high density fog. the problem is illustrated in the attached screenshots. Reflective refractive water requires similar steps to set up from scratch: create a mesh for the water. this should be a flat mesh, oriented horizontally. uv coordinates are not required. the water gameobject should use the water layer, which you can set in the inspector.

Unity3d Water Reflection Questions Answers Unity Discussions
Unity3d Water Reflection Questions Answers Unity Discussions

Unity3d Water Reflection Questions Answers Unity Discussions This way we clip everything below above it for free. In this video, we learn how to make water reflections and refraction in unity. we will dive deep into shader creation as we explore different types of nodes in shader graph and combine them. I’ve searched for this problem a lot and found some solutions that make the problem less worse but don’t solve it: my water shader creates these “ghost” lines on edges of objects and i don’t know how to get fully rid of them. I am using the refracted water (fx water) with a terrain and deferred rendering. while everything else works ok when you look into the water you notice constantly shadow artifacts on the terrain below the water.

Unity 6 Weird Reflection Probe Artifacts Unity Engine Unity
Unity 6 Weird Reflection Probe Artifacts Unity Engine Unity

Unity 6 Weird Reflection Probe Artifacts Unity Engine Unity I’ve searched for this problem a lot and found some solutions that make the problem less worse but don’t solve it: my water shader creates these “ghost” lines on edges of objects and i don’t know how to get fully rid of them. I am using the refracted water (fx water) with a terrain and deferred rendering. while everything else works ok when you look into the water you notice constantly shadow artifacts on the terrain below the water. Note the project is currently using unity 2020.2.2f1 but i did also upgrade a version of the project to unity 6000.0.29f1 and was seeing the exact same artifacts. all the materials are standard hdrp lit shaders. any suggestions or ideas on how to fix, very much appreciated. Hi! i’m using unity 6 hdrp. i also plan to use ssr with ray tracing. but i’m having trouble reflecting the water system. are there any ways to reflect the water system in unity hdrp?. It refracts everything, even the objects above the water. i know why this is happening, but i can’t find a way to solve this problem. i tried to check if a fragment is under the surface, but still doesn’t work. i think the shader thinks that all objects are under the surface. A good way to start debugging is to check pro std assets water source real time reflections. when playing, this should show a weirdly inverted version of your world.

Hdrp Reflection Artifacts Unity Engine Unity Discussions
Hdrp Reflection Artifacts Unity Engine Unity Discussions

Hdrp Reflection Artifacts Unity Engine Unity Discussions Note the project is currently using unity 2020.2.2f1 but i did also upgrade a version of the project to unity 6000.0.29f1 and was seeing the exact same artifacts. all the materials are standard hdrp lit shaders. any suggestions or ideas on how to fix, very much appreciated. Hi! i’m using unity 6 hdrp. i also plan to use ssr with ray tracing. but i’m having trouble reflecting the water system. are there any ways to reflect the water system in unity hdrp?. It refracts everything, even the objects above the water. i know why this is happening, but i can’t find a way to solve this problem. i tried to check if a fragment is under the surface, but still doesn’t work. i think the shader thinks that all objects are under the surface. A good way to start debugging is to check pro std assets water source real time reflections. when playing, this should show a weirdly inverted version of your world.

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