Threejs Collision Detection Html5 Game Development

Threejs Collision Detection Html5 Game Development A full answer: (tested with r71) to set a background color use: renderer.setclearcolor( 0xffffff ); white background replace ffffff with any hex color if you want a transparent background you will have to enable alpha in your renderer first: renderer = new three.webglrenderer( { alpha: true } ); init like this renderer.setclearcolor( 0xffffff, 0 ); second param is opacity, 0. What is the best practise for scaling 3d models in three.js (or other 3d renderers)? here is an example i just faced: i load a model in and realise the size of the model is too small. i then scal.

Collision Html5 Game Development As of 2019 08 there is a es6 module version of three.js. if you want to use it you can't really use cloudflare (at least as of 2019 09). update: as of 2021 04 23 (r128) three.js changed the way the threejs npm module is created so it so no longer compatible with many cdns. they recommend using skypack.dev example:. I intend to create a simple gui using three.js where the user slides a slider to increase or decrease the radius of the sphere at her will. the html code i used to create the app for that purpose i. I created a threejs scene, adding camera, lights and various objects. the question is simple: how can i destroy scene? removing from scene all components? i need to destroy scene because and i do. I have thousands of points that need to be plotted on google maps and got a very responsive maps using the example from github ubilabs google maps api threejs layer .

Collision Html5 Game Development I created a threejs scene, adding camera, lights and various objects. the question is simple: how can i destroy scene? removing from scene all components? i need to destroy scene because and i do. I have thousands of points that need to be plotted on google maps and got a very responsive maps using the example from github ubilabs google maps api threejs layer . I am working on importing a model into a scene using the three.js obj loader. i know that i am able to import the geometry fine, because when i assign a meshnormalmaterial to it, it shows up great. I'm using three.webglrenderer and i would like to draw a few same sized white dots at specific positions in 3d space. should i use sprites, calculate the 2d screen coordinates and use spritematerial. Is there any way to move an object forward in three.js? maybe i should convert the rotation.x,y,z to a vector, and deal with it. but i'm beginner, and i don't have any idea how to do it. It seems that objmtlloader has been removed recently (r74?), but i cannot track down any documentation on how to use the two replacement classes. here is the current code i have (adapted from three.

Collision Html5 Game Development I am working on importing a model into a scene using the three.js obj loader. i know that i am able to import the geometry fine, because when i assign a meshnormalmaterial to it, it shows up great. I'm using three.webglrenderer and i would like to draw a few same sized white dots at specific positions in 3d space. should i use sprites, calculate the 2d screen coordinates and use spritematerial. Is there any way to move an object forward in three.js? maybe i should convert the rotation.x,y,z to a vector, and deal with it. but i'm beginner, and i don't have any idea how to do it. It seems that objmtlloader has been removed recently (r74?), but i cannot track down any documentation on how to use the two replacement classes. here is the current code i have (adapted from three.

Three Collision Detection Questions Three Js Forum Is there any way to move an object forward in three.js? maybe i should convert the rotation.x,y,z to a vector, and deal with it. but i'm beginner, and i don't have any idea how to do it. It seems that objmtlloader has been removed recently (r74?), but i cannot track down any documentation on how to use the two replacement classes. here is the current code i have (adapted from three.

Basic Collision Detection Game Python Game Programming By Example
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