Shapeengine 300 Github Stars
300c Github We reached 300 stars on github! thank you very much for the support ๐ shape engine is a simple 2d game engine that focuses on drawing elements on the fly rather than sprites. I made shape engine because i wanted to help myself make games with a specific art style and certain limitations. at first, it started out with some helper scripts but now it is a relatively sophisticated system to make games with raylib.
Github Abdelrahmanegy Github Stars Visualizer A Python Module That Shape engine is a simple 2d game engine that focuses on drawing elements on the fly rather than sprites. it has a built in collision system, a simple ui system, and many other helpful features. If you want to take a look at the source code, fork the repository, or you have any issues head over to github. you can find the roadmap and current milestone of shapeengine here. My custom made engine based on the great raylib framework. main focus is being performant and only using draw functions instead of textures. releases ยท davegreen games shapeengine. I made shape engine because i wanted to help myself make games with a specific art style and certain limitations. at first, it started out with some helper scripts but now it is a relatively sophisticated system to make games with raylib.
Github Fantasticious01 Github Stars Pipeline My custom made engine based on the great raylib framework. main focus is being performant and only using draw functions instead of textures. releases ยท davegreen games shapeengine. I made shape engine because i wanted to help myself make games with a specific art style and certain limitations. at first, it started out with some helper scripts but now it is a relatively sophisticated system to make games with raylib. A custom made game engine based on the raylib framework. the main focus is being performant and only using draw functions instead of textures. when using shape engine everything from raylib is available as well. Explore the github discussions forum for davegreen games shapeengine. discuss code, ask questions & collaborate with the developer community. Demos are complete projects dedicated to show a certain feature of shapeengine in depth or to showcase small games. mini asteroids game (input, sound, savegame, simple ui, gameplay). Overall, this milestone is a crucial step in the evolution of shape engine. it aims to address the current shortcomings and limitations of the software, making it more user friendly and adaptable to various use cases.
Stars Github A custom made game engine based on the raylib framework. the main focus is being performant and only using draw functions instead of textures. when using shape engine everything from raylib is available as well. Explore the github discussions forum for davegreen games shapeengine. discuss code, ask questions & collaborate with the developer community. Demos are complete projects dedicated to show a certain feature of shapeengine in depth or to showcase small games. mini asteroids game (input, sound, savegame, simple ui, gameplay). Overall, this milestone is a crucial step in the evolution of shape engine. it aims to address the current shortcomings and limitations of the software, making it more user friendly and adaptable to various use cases.
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