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Problem With Trigger An Animation Unity Engine Unity Discussions

Animation Trigger Problem Unity Engine Unity Discussions
Animation Trigger Problem Unity Engine Unity Discussions

Animation Trigger Problem Unity Engine Unity Discussions My character moves using the normal input (this works perfectly), but when the player collision with a gameobject (a barrel) should activate a trigger and change to an automate script animation. but doesn´t work, because there is like a invisible wall and after some seconds, the trigger activate and the script animation works…. In this animator i have this animations: the trigger between these animations are working fine and are running correctly on play. the idle animation it self is played, while i can't get it to play the walk or the jump animation in the game (both work fine in the inspector).

Trigger Problem Unity Engine Unity Discussions
Trigger Problem Unity Engine Unity Discussions

Trigger Problem Unity Engine Unity Discussions The attack animation gets triggered properly, but only plays the first frame and then gets stuck. it's able to transition out of the animation back to the idle or walk animation. I’ve set up an animation trigger (any state > fire) to interrupt all other animations, and it works as expected most of the time. however, i’ve run into an issue where, if the animator is in the middle of a state transition, the trigger doesn’t interrupt the transition, and the fire animation doesn’t play immediately. Missingcomponentexception: there is no ‘animation’ attached to the “trigger” game object, but a script is trying to access it. you probably need to add a animation to the game object “trigger”. I am building 2d game and i am using unity animation which apparently causes some problems. right now i cannot make my character to hit (play animation “jumpattack”) while he is jumping.

Trigger Problem Questions Answers Unity Discussions
Trigger Problem Questions Answers Unity Discussions

Trigger Problem Questions Answers Unity Discussions Missingcomponentexception: there is no ‘animation’ attached to the “trigger” game object, but a script is trying to access it. you probably need to add a animation to the game object “trigger”. I am building 2d game and i am using unity animation which apparently causes some problems. right now i cannot make my character to hit (play animation “jumpattack”) while he is jumping. I have a simple animation that i'm trying to trigger at the right time in my scene. i know certain things are working correctly because: when i manually click the trigger in the animation controller, the animation goes. i can step through the code where i find the gameobject, pull the animator component out, and then set the trigger. The problem is that these events seem to randomly trigger or fail to trigger with no rhyme or reason when running the preview. sometimes the simulation pauses itself and resumes properly, and sometimes it just trucks on as if the event were never set. It’s a bit lengthy, but the exact problem is that the animations won’t play, nor will the bools change to true when the button is pressed. i’ve done a bit of testing and found that it is most likely the fault of this script, or the way i’ve inserted the script into the hierarchy (by placing it on an empty gameobject). I'm not quite sure how to solve the legacy issue but i can recommend a different way to tackle your problem. instead of trying to play the animation directly use a parameter on the animator controller to trigger it. here is a video released by unity that trains you on creating them.

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