Pathfinder Wayang
Pathfinder Wayang Wayangs live in small, tightly knit tribes whose members all regard each other as family, regardless of blood relations. they are nocturnal and prefer the shadows of night to searing bright light, which can be perceived as creepy by other races. Wayangs are small humanoids with pixielike features and a connection to the plane of shadows. they have various racial traits related to darkness, stealth, and illusion, and can change their appearance to look like a shadow.
Pathfinder Wayang In the shadows: many wayangs perform a variety of unusual roles and tasks in wayang society. they gain a 2 racial bonus on their choice of two of the following skills: appraise, bluff, craft, profession, and sleight of hand. Type to search for a spell, item, class — anything! spiralling patterns cover this shadowy humanoid's skin, and its black hair trails away in wisps. originating from the shadow plane, wayangs are pixie like in stature with extremely gangly limbs and skin the color of deep shadow. Shadow magic: wayang casters get a 1 to the dcs of any shadow school spells that they cast, and get three racial spell like abilities usable once per day, ghost sound, pass without trace, and ventriloquism, which are all fun if not the most useful spells out there. Wayangs are diasporic sojourners from the netherworld where they lived and worked alongside their allies, lightweaving d'ziriaks.
Pathfinder Wayang Shadow magic: wayang casters get a 1 to the dcs of any shadow school spells that they cast, and get three racial spell like abilities usable once per day, ghost sound, pass without trace, and ventriloquism, which are all fun if not the most useful spells out there. Wayangs are diasporic sojourners from the netherworld where they lived and worked alongside their allies, lightweaving d'ziriaks. Once per day as an immediate action, a wayang can choose to be affected by positive and negative energy effects as if it were an undead creature, taking damage from positive energy and healing damage from negative energy. this ability lasts for 1 minute. Prerequisite: wayang. benefit: whenever you are in an area of dim light or darkness, you can move at full speed using stealth without taking the normal –5 penalty for doing so. Wayang 3e pathfinder facts cr: ½ xp: 200 size: small type: humanoid tags: wayang initiative: 3 senses: darkvision 60 ft. ac: 14, touch 14, flat footed 11 ( 3 dex, 1 size) hp: 8 (1d6 2) saves: fort 1, ref 3, will 1; 2 vs. shadow spells speed: 20 ft. melee: dagger 0 (1d3–1 19–20) abilities: str 8, dex 16, con 12, int 17, wis 8, cha 13. Languages: wayangs begin play speaking common and wayang. those with high intelligence scores can choose from the following: any human language, abyssal, aklo, draconic, goblin, and infernal.
Pathfinder Wayang Once per day as an immediate action, a wayang can choose to be affected by positive and negative energy effects as if it were an undead creature, taking damage from positive energy and healing damage from negative energy. this ability lasts for 1 minute. Prerequisite: wayang. benefit: whenever you are in an area of dim light or darkness, you can move at full speed using stealth without taking the normal –5 penalty for doing so. Wayang 3e pathfinder facts cr: ½ xp: 200 size: small type: humanoid tags: wayang initiative: 3 senses: darkvision 60 ft. ac: 14, touch 14, flat footed 11 ( 3 dex, 1 size) hp: 8 (1d6 2) saves: fort 1, ref 3, will 1; 2 vs. shadow spells speed: 20 ft. melee: dagger 0 (1d3–1 19–20) abilities: str 8, dex 16, con 12, int 17, wis 8, cha 13. Languages: wayangs begin play speaking common and wayang. those with high intelligence scores can choose from the following: any human language, abyssal, aklo, draconic, goblin, and infernal.
Pathfinder Wayang Wayang 3e pathfinder facts cr: ½ xp: 200 size: small type: humanoid tags: wayang initiative: 3 senses: darkvision 60 ft. ac: 14, touch 14, flat footed 11 ( 3 dex, 1 size) hp: 8 (1d6 2) saves: fort 1, ref 3, will 1; 2 vs. shadow spells speed: 20 ft. melee: dagger 0 (1d3–1 19–20) abilities: str 8, dex 16, con 12, int 17, wis 8, cha 13. Languages: wayangs begin play speaking common and wayang. those with high intelligence scores can choose from the following: any human language, abyssal, aklo, draconic, goblin, and infernal.
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