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Optimizing Color Basic Part 7 Sub Etha Software

Optimizing Color Basic Part 7 Sub Etha Software
Optimizing Color Basic Part 7 Sub Etha Software

Optimizing Color Basic Part 7 Sub Etha Software In response to part 4, william astle wrote a very nice expansion to my musings about inkey and goto versus gosub. if you have been following my ramblings, i highly recommend you check out his posting. Prerequisite: optimizing color basic series here is a simple color basic program that will scale blue box on the screen from small to large then back, going through the scaling processes 100 times.….

Optimizing Color Basic Part 7 Sub Etha Software
Optimizing Color Basic Part 7 Sub Etha Software

Optimizing Color Basic Part 7 Sub Etha Software Trs 80 color computer archive home location: root documents ads sub etha software. In support of the coco and os 9 since 1990. Terry set out to write a bulletin board system, and in the process of doing this, he needed a way to get past the 64k limit of basic. he created something he called "module dos" which allowed jumping between 8k mmu blocks of basic code (and loading saving between blocks, etc.). In it, i covered a variety of techniques that could be done to speed up a basic program. while this was specifically written about the microsoft color basic on the radio shack color computers, i expect it may also apply to similar basics on other systems.

Optimizing Color Basic Part 6 Sub Etha Software
Optimizing Color Basic Part 6 Sub Etha Software

Optimizing Color Basic Part 6 Sub Etha Software Terry set out to write a bulletin board system, and in the process of doing this, he needed a way to get past the 64k limit of basic. he created something he called "module dos" which allowed jumping between 8k mmu blocks of basic code (and loading saving between blocks, etc.). In it, i covered a variety of techniques that could be done to speed up a basic program. while this was specifically written about the microsoft color basic on the radio shack color computers, i expect it may also apply to similar basics on other systems. I used it on one of my programs at sub etha software. i do not know how it compares with the stripper or packer, but beyond true optimization of the code, it did about all you could do. Instead of using four separate variables, we could use an array of four elements: although this simplifies the code, and allows us to easily change it from 3 to more variables, it adds another for next loop. the speed drops to 1408! and that’s using a one character variable name. I have three versions: the first will use base 10 numbers, the second will use hexadecimal numbers, and the third will use strings that are just the hex part of the “&h” number. See also: part 1, part 2, part 3, part 4, part 5, part 6, part 7, part 8 and part 9. have no fear! today’s installment is a short one. it will address a few miscellaneous things i have been told about.

Optimizing Color Basic Part 3 Sub Etha Software
Optimizing Color Basic Part 3 Sub Etha Software

Optimizing Color Basic Part 3 Sub Etha Software I used it on one of my programs at sub etha software. i do not know how it compares with the stripper or packer, but beyond true optimization of the code, it did about all you could do. Instead of using four separate variables, we could use an array of four elements: although this simplifies the code, and allows us to easily change it from 3 to more variables, it adds another for next loop. the speed drops to 1408! and that’s using a one character variable name. I have three versions: the first will use base 10 numbers, the second will use hexadecimal numbers, and the third will use strings that are just the hex part of the “&h” number. See also: part 1, part 2, part 3, part 4, part 5, part 6, part 7, part 8 and part 9. have no fear! today’s installment is a short one. it will address a few miscellaneous things i have been told about.

Optimizing Color Basic Part 3 Sub Etha Software
Optimizing Color Basic Part 3 Sub Etha Software

Optimizing Color Basic Part 3 Sub Etha Software I have three versions: the first will use base 10 numbers, the second will use hexadecimal numbers, and the third will use strings that are just the hex part of the “&h” number. See also: part 1, part 2, part 3, part 4, part 5, part 6, part 7, part 8 and part 9. have no fear! today’s installment is a short one. it will address a few miscellaneous things i have been told about.

Optimizing Color Basic Part 3 Sub Etha Software
Optimizing Color Basic Part 3 Sub Etha Software

Optimizing Color Basic Part 3 Sub Etha Software

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