Lizardfolk Squire 5
Cat Squire 5 In the swamplands and murky marshes, the lizardfolk dwell as a primal and enigmatic race. with their scaly hides and serpentine features, they embody the raw power and adaptability of reptiles, living in harmony with the untamed wilderness they call home. Gifted by the gods with remarkable physical defenses and a mystical connection to the natural world, lizardfolk can survive with just their wits in situations that would be deadly for other folk.
Character Classes Squire 5 Lizardfolk who evolved from other species of lizards also exist; depending on the individual racial traits they possess, a tribe may more closely resemble geckos, chameleons, or monitors, with scale coloration varying correspondingly. Lizardfolk fight as unorganized individuals. they prefer frontal assaults and massed rushes, sometimes trying to force foes into the water, where the lizardfolk have an advantage. Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of basic principles than those of warm blooded creatures. Medium humanoid (lizardfolk), neutral. hold breath. the lizardfolk can hold its breath for 15 minutes. multiattack. the lizardfolk makes two melee attacks, each one with a different weapon. bite. melee weapon attack: 4 to hit, reach 5 ft., one target. hit: 5 (1d6 2) piercing damage. heavy club.
Skills Squire 5 Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of basic principles than those of warm blooded creatures. Medium humanoid (lizardfolk), neutral. hold breath. the lizardfolk can hold its breath for 15 minutes. multiattack. the lizardfolk makes two melee attacks, each one with a different weapon. bite. melee weapon attack: 4 to hit, reach 5 ft., one target. hit: 5 (1d6 2) piercing damage. heavy club. Actions multiattack the lizardfolk makes two melee attacks, each one with a different weapon. bite melee weapon attack: 4 to hit, reach 5 ft., one target. hit: 5 (1d6 2) piercing damage. heavy club melee weapon attack: 4 to hit, reach 5 ft., one target. hit: 5 (1d6 2) bludgeoning damage. Lizardfolk are stoic, reptilian humanoids who live in the swamps and marshlands, deeply in tune with their environment. they possess a natural resilience and a primitive, yet complex, society that revolves around survival and the balance of nature. Medium humanoid (lizardfolk), neutral. hold breath: the lizardfolk can hold its breath for 15 minutes. multiattack: the lizardfolk makes two melee attacks, each one with a different weapon. bite: melee weapon attack: 4 to hit, reach 5 ft., one target. hit: 5 (1d6 2) piercing damage. Squire 5 is where tabletop rpg creativity gets real tools. characters, monsters, worlds, campaigns, and rules, all in one place. everything you need to play, create, and run 5th edition. build player characters with custom classes, species, backgrounds, abilities, and backstories.
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