Khronos Group Vulkan Webinar
Vulkan Webinar Learn more about this upcoming new graphics and compute api directly from khronos, the people who have been creating it. in this 1 hour session, we will talk about the api, and also go into details about the vulkan sdk from lunarg, and much more. Afterwards a question and answer session with the folks that created the vulkan api and the lunarg sdk for vulkan.
Vulkan Webinar All our sessions are aimed at 3d graphics developers looking to learn more about vulkan, and may already be familiar with vulkan or 3d apis such as opengl, direct3d, webgpu, or metal. Whether you missed the event or want to revisit talks by leading vulkan experts, the full set of technical videos and downloadable slides covering keynotes, deep dives, case studies, and panel. Vulkanised is the largest event dedicated to developers using the vulkan api and is a unique technical event that brings the vulkan developer community together to exchange ideas, solve problems and help steer the future development of the vulkan api and ecosystem. Vulkanised is organized by the khronos group and is the largest event dedicated to 3d developers using the vulkan api, and provides a unique opportunity to bring the vulkan developer.
Webinar Recap Vulkan Loader Deep Dive Vulkanised is the largest event dedicated to developers using the vulkan api and is a unique technical event that brings the vulkan developer community together to exchange ideas, solve problems and help steer the future development of the vulkan api and ecosystem. Vulkanised is organized by the khronos group and is the largest event dedicated to 3d developers using the vulkan api, and provides a unique opportunity to bring the vulkan developer. At siggraph 2024, neil trevett presented on the khronos group followed by updates from vulkan, gltf & 3d commerce, anari and webgl. A vulkanised webinar: exploring the latest updates to the vulkan api and ecosystem. Join the khronos group for this webinar on july 31 where we will talk about the current status of gltf and its ecosystem, and why it is the "jpeg of 3d." we'll go into some of the current hot topics for gltf, and talk about what may be in the future for gltf. All our sessions are aimed at 3d graphics developers looking to learn more about vulkan, and may already be familiar with vulkan or 3d apis such as opengl, direct3d, webgpu, or metal.
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