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Javascript Three Js Weird Render Result Stack Overflow

Javascript Three Js Weird Render Result Stack Overflow
Javascript Three Js Weird Render Result Stack Overflow

Javascript Three Js Weird Render Result Stack Overflow How can i fix the reflection around the cycles? i got some weird results on my object. i hope the pictures show the problem. three.js result. expected result. geometry putevertexnormals(); var mesh = new three.mesh( geometry, new three.meshphongmaterial( { color: 0xffffff, specular: 0xffffff, shininess: 65, metal: true,. Part of a bigger feature, i need to render the main scene at a specific point and apply some effects to it, but i’m getting weird results. i stripped it down to basically a copy shader, but i can’t seem to be able to get the same output as when i just normally render the scene using app.renderer.render (app.scene, app.camera);.

Javascript Three Js Weird Render Result Stack Overflow
Javascript Three Js Weird Render Result Stack Overflow

Javascript Three Js Weird Render Result Stack Overflow I'm using three.js to render some a few planes with textures, one or top of another. the distance between the planes is 10 units (which i'm not sure what are these exactly). all the planes are meshbasicmaterial, with the following configuration: map: getfrontcover(), side: three.frontside. One of the most common issues developers encounter when working with three.js is a drop in frames per second (fps) and overall performance. this can be caused by a variety of factors, such as inefficient code, rendering too many objects, or using complex shaders. Introduction when working with 3d models in three.js, it's common to encounter discrepancies between the expected rendering (e.g., from sketchfab) and the actual result in your three.js application. this often happens due to differences in lighting, materials, or post processing settings. in this tutorial, we'll walk you through the steps to diagnose and resolve color and lighting issues in. Three.js abstracts away the complexities of webgl, making it accessible to developers with varying levels of expertise. in this article, we will dive deep into the practical aspects of using three.js, from setting up your environment to creating complex 3d scenes.

Javascript Three Js Weird Render Result Stack Overflow
Javascript Three Js Weird Render Result Stack Overflow

Javascript Three Js Weird Render Result Stack Overflow Introduction when working with 3d models in three.js, it's common to encounter discrepancies between the expected rendering (e.g., from sketchfab) and the actual result in your three.js application. this often happens due to differences in lighting, materials, or post processing settings. in this tutorial, we'll walk you through the steps to diagnose and resolve color and lighting issues in. Three.js abstracts away the complexities of webgl, making it accessible to developers with varying levels of expertise. in this article, we will dive deep into the practical aspects of using three.js, from setting up your environment to creating complex 3d scenes. When rendering on my machine, the result looks very blurry and pixelated (see picture). while, mostly, the same code looks fine on web ( fantasmaenlamaquina exp 01 ). in that site looks nice even in my machine, so it may be something to do with my code, which is stupidly simple?. Renders like that turned up with obj models in three.js r76. it turned out that any object containing a stray "l" (line) element blew up just like what you have shown. After a lot of testing and refactoring, i’ve narrowed down a strange rendering issue to some difference (s) between r.136 (or later) and r.135, and or three stdlib 2.6.4 (or later) and 2.6.3. Type "renderer" into the console window. you are using three.canvasrenderer 59. first of all you have 2 renderers in your code, both webgl and canvas. check it. than, since you are using light s in your scene, setting just color to your material would not be enough. so check it as well.

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