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Developer Product Purchase Failed Scripting Support Developer Forum

Developer Product Purchase Failed Scripting Support Developer Forum
Developer Product Purchase Failed Scripting Support Developer Forum

Developer Product Purchase Failed Scripting Support Developer Forum I made a developer product for one of my games, but when i open the purchasing prompt i get the message: "your purchase failed because something went wrong. your account has not been charged. Prompts a user to purchase a developer product with the given productid. the following example illustrates how to prompt purchase of a developer product with the promptproductpurchase () method.

Developer Product Purchase Failed Scripting Support Developer Forum
Developer Product Purchase Failed Scripting Support Developer Forum

Developer Product Purchase Failed Scripting Support Developer Forum If you want to check if a user has bought something in the past and you don't want to charge them again, you can always check before you show the purchase prompt with the marketplaceservice:playerownsasset function. I’m trying to create a button that prompts a player with a developer product. what is the issue? what solutions have you tried so far? local players = game:getservice("players") local player = players.localplayer. local productid = 20712321 local function promptpurchase() . marketplaceservice:promptproductpurchase(player, productid) end . You are adding the oculas after purchase in a local script, move it to the server script. try using removeasync (userid) on the oculus datastore to delete your data and see if it’s just your data for the extra amount of them. The event promptproductpurchasefinished is depreciated, but promptpurchasefinished does not fire for developer products. this means that promptproductpurchasefinished must be used to detect products finishing purchase, forcing depreciated code use.

Developer Product Purchase Failed Scripting Support Developer Forum
Developer Product Purchase Failed Scripting Support Developer Forum

Developer Product Purchase Failed Scripting Support Developer Forum You are adding the oculas after purchase in a local script, move it to the server script. try using removeasync (userid) on the oculus datastore to delete your data and see if it’s just your data for the extra amount of them. The event promptproductpurchasefinished is depreciated, but promptpurchasefinished does not fire for developer products. this means that promptproductpurchasefinished must be used to detect products finishing purchase, forcing depreciated code use. First, make sure that you're using the correct product id. you can check this in the developer product page for the item you're trying to purchase. second, make sure that you're connecting the prompt product purchase function to the correct event. you have it connected to the mousebutton1click event, which is triggered when you click the button. To enable developer product purchases outside your experience, you must work with the processreceipt api. after a user makes a purchase in the store tab of your experience details page, you must use processreceipt to confirm their purchase and grant them their items once they enter your experience. I am trying to make a developer product so that when i click and buy the product it flings all the people in the server as a troll, unfortunately, instead of running when i buy the product, it automatically flings when anyone joins the game and respawns.

How To Prompt A Developer Product Purchase Scripting Support
How To Prompt A Developer Product Purchase Scripting Support

How To Prompt A Developer Product Purchase Scripting Support First, make sure that you're using the correct product id. you can check this in the developer product page for the item you're trying to purchase. second, make sure that you're connecting the prompt product purchase function to the correct event. you have it connected to the mousebutton1click event, which is triggered when you click the button. To enable developer product purchases outside your experience, you must work with the processreceipt api. after a user makes a purchase in the store tab of your experience details page, you must use processreceipt to confirm their purchase and grant them their items once they enter your experience. I am trying to make a developer product so that when i click and buy the product it flings all the people in the server as a troll, unfortunately, instead of running when i buy the product, it automatically flings when anyone joins the game and respawns.

Developer Products Not Working Error Your Purchase Failed Because
Developer Products Not Working Error Your Purchase Failed Because

Developer Products Not Working Error Your Purchase Failed Because I am trying to make a developer product so that when i click and buy the product it flings all the people in the server as a troll, unfortunately, instead of running when i buy the product, it automatically flings when anyone joins the game and respawns.

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