Simplify your online presence. Elevate your brand.

Color Basic And Varptr Sub Etha Software

Color Basic And Varptr Sub Etha Software
Color Basic And Varptr Sub Etha Software

Color Basic And Varptr Sub Etha Software In this article, i want to talk a bit about how color basic variables are stored in memory. this will help explain what the varptr (“variable pointer”) command is used for, and also be useful in the future when i get around to exploring how the extended basic get and put graphics commands work. In this article, i want to talk a bit about how color basic variables are stored in memory. this will help explain what the varptr ("variable pointer") command is used for, and also be useful in the future when i get around to exploring how the extended basic get and put graphics commands work.

Color Basic And Varptr Sub Etha Software
Color Basic And Varptr Sub Etha Software

Color Basic And Varptr Sub Etha Software In this article, i want to talk a bit about how color basic variables are stored in memory. this will help explain what the varptr (“variable pointer”) command is used for, and also be useful in the future when i get around to exploring how the extended basic get and put graphics commands work. As a reminder, color basic allows 1 or 2 character variable names. they must start with a letter (a z) and the second character can be either letter (a z) or number (a 0). but, the basic interpreter does let you type longer names for variables, but it only honors the first two characters. Multiboot was written by myself and sub etha co founder, terry s. todd. i wrote the os 9 frontend in c, and terry wrote the actual multiboot code in rs dos assembly. To allow this, color basic has a series of ram hooks that initially point to routines inside color basic, but can be modified by additional rom code to point somewhere else. for example, extended color basic would modify these ram hooks to point to new routines provided by that rom.

Color Basic Data Quirk Sub Etha Software
Color Basic Data Quirk Sub Etha Software

Color Basic Data Quirk Sub Etha Software Multiboot was written by myself and sub etha co founder, terry s. todd. i wrote the os 9 frontend in c, and terry wrote the actual multiboot code in rs dos assembly. To allow this, color basic has a series of ram hooks that initially point to routines inside color basic, but can be modified by additional rom code to point somewhere else. for example, extended color basic would modify these ram hooks to point to new routines provided by that rom. As a reminder, color basic allows 1 or 2 character variable names. they must start with a letter (a z) and the second character can be either letter (a z) or number (a 0). but, the basic interpreter does let you type longer names for variables, but it only honors the first two characters. Here is a short program that draws a 16×16 pixel box on each of the five pmode screen types. it adjusts the width and height based on the mode to know how big of a box it has to draw which would appear as 16×16:. An interesting post appeared on the color computer facebook group the other day… youngstown ken posted: ai on the coco? this is a simple language experiment that i think can be done on the coco if anyone would like to try the code. i asked grok to write a …. If you used a number greater than 8, instead of filling the screen with colored blocks it would display the word “microsoft”. cls 9 through 255 present a microsoft easter egg. when microware (not microsoft) did the basic enhancements for the coco 3, they included a similar easter egg for the 40 and 80 column screens.

Color Basic And Octal Sub Etha Software
Color Basic And Octal Sub Etha Software

Color Basic And Octal Sub Etha Software As a reminder, color basic allows 1 or 2 character variable names. they must start with a letter (a z) and the second character can be either letter (a z) or number (a 0). but, the basic interpreter does let you type longer names for variables, but it only honors the first two characters. Here is a short program that draws a 16×16 pixel box on each of the five pmode screen types. it adjusts the width and height based on the mode to know how big of a box it has to draw which would appear as 16×16:. An interesting post appeared on the color computer facebook group the other day… youngstown ken posted: ai on the coco? this is a simple language experiment that i think can be done on the coco if anyone would like to try the code. i asked grok to write a …. If you used a number greater than 8, instead of filling the screen with colored blocks it would display the word “microsoft”. cls 9 through 255 present a microsoft easter egg. when microware (not microsoft) did the basic enhancements for the coco 3, they included a similar easter egg for the 40 and 80 column screens.

Optimizing Color Basic Part 2 Sub Etha Software
Optimizing Color Basic Part 2 Sub Etha Software

Optimizing Color Basic Part 2 Sub Etha Software An interesting post appeared on the color computer facebook group the other day… youngstown ken posted: ai on the coco? this is a simple language experiment that i think can be done on the coco if anyone would like to try the code. i asked grok to write a …. If you used a number greater than 8, instead of filling the screen with colored blocks it would display the word “microsoft”. cls 9 through 255 present a microsoft easter egg. when microware (not microsoft) did the basic enhancements for the coco 3, they included a similar easter egg for the 40 and 80 column screens.

Optimizing Color Basic Part 7 Sub Etha Software
Optimizing Color Basic Part 7 Sub Etha Software

Optimizing Color Basic Part 7 Sub Etha Software

Comments are closed.