Simplify your online presence. Elevate your brand.

Artstation The Emberfall Project

Artstation 1 New Project
Artstation 1 New Project

Artstation 1 New Project I was the texture artist at the emberfall school project. created procedural materials using substance designer and built a pbr material library for the project. i really enjoyed creating materials and texturing assets for this short animation scene. This is a big project, i created a whole town with many different assets from the market, the flowers and grass are the models which i created in blender.

Play Emberfall Slot Game Playfame
Play Emberfall Slot Game Playfame

Play Emberfall Slot Game Playfame Just a dragon sculpt i did for an indie game called emberfall. Emberfall is a long term solo project, built step by step, with the goal of creating a survival experience that feels personal, atmospheric, and enjoyable to return to. Join the leading showcase platform for art and design. it looks like you’re using artstation from europe. would you like to change the currency to euros (€)? it looks like you’re using artstation from great britain. would you like to change the currency to pounds (£)?. Discover some of the recent projects from our pro community. artstation is the leading showcase platform for games, film, media & entertainment artists.

The Emberfall
The Emberfall

The Emberfall Join the leading showcase platform for art and design. it looks like you’re using artstation from europe. would you like to change the currency to euros (€)? it looks like you’re using artstation from great britain. would you like to change the currency to pounds (£)?. Discover some of the recent projects from our pro community. artstation is the leading showcase platform for games, film, media & entertainment artists. This is a matte painting environment concept of emberfall, an abandoned town left in ashes after the great war. i used a combination of photobashing and digital painting techniques to capture the haunting atmosphere and deep sense of loss in this desolate landscape. For a lake design, i used market assets for trees and effects, and created my foliage and vegetation in blender. This is the first devlog for emberfall. in this devlog i focused on building the foundations of the project: creating low poly environment assets (trees and rocks) establishing a color palette based w. Visual look at the world and atmosphere of project emberfall.

Comments are closed.