The subject of why did nvidia039sflexphysics not take off rgamedev reddit encompasses a wide range of important elements. Why did Nvidia's Flexphysics not take off? : r/gamedev - Reddit. Now there are a couple of reasons Flex didn't take off. One, many of it (at the time) just did not perform at scales developers were interested in, and if it did it was locked to Nvidia GPUs meaning many PCs and most consoles couldn't support it.
what happened to Flex physics? Games like Fallout 4, Killing Floor 2 used to support it, but it seems like it's not recommended to use since it crashes the game now. Similarly, it feels like this feature is not supported anymore. Why is PhysX never used anymore? : r/truegaming - Reddit.
As to why developers don't use it without Nvidia pushing them, I'm guessing it's just that developers prefer to use more open standards if they can afford to. It leads to less legal headaches and means they can rely on the technology more. PhysX also seems to require Nvidia hardware to run properly. In relation to this, is PhysX5 using flex? - NVIDIA Developer Forums.

So the simple answer is that the code in the PhysX 5 SDK is inspired by Flex but it has been rewritten from scratch, it is neither a simple dependency on old code nor copy pasta. Building on this, why did PhysX never really take off? I think Physics in games in general took a back seat during the PS4/XO era of games. The CPUs were barely capable of handling games and it was a big limiting factor.
I assume it's why anything more complex have disappeared outside of a few titles. Nvidia’s 50-series cards drop support for PhysX, impacting older games. That’s because PhysX, once a dedicated physics simulation tool and card that became a selling point for Nvidia’s gear, has been largely deprecated on Nvidia 50-series cards.

Another key aspect involves, nVIDIA FleX | NVIDIA Developer. Because FleX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly. Did NVIDIA Flex merge into PhysX 5? It's important to note that, : r/Unity3D - Reddit. Flex no longer works with Unity and I am itching to use some specific features (specifically in the softbody department) in a project I’m working on.
So, I’m curious—will PhysX 5 include features from Flex, and will Unity be able to use it? NVIDIA Flex — NVIDIA Flex 1.1.0 documentation. Flex is a GPU-based particle simulation library designed for real-time applications. It provides a unified interface that is capable of simulating fluids, clothing, solids, ropes, and more.


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